Hello there!
In this first post I will outline what this blog will theoretically be like if only to giggle several posts later about how how the blog turns out to be nothing like the outline.
When I first decided to create this blog I thought I would make it a chronological saga of my wife and I getting into Dungeons and Dragons. As the weeks and months dragged on, however, it became clear that I wasn't going to write a hundred posts at one go to bring the blog up to date with our gaming.
If this is going to get written I will have to sit down and start now. So here's what I hope to see congeal in this blog:
I. The Chronicle of The Wife and I getting into D&D
A. The Comic.
I've made a comic about how we first jumped into this hobby. Hopefully there will be more.
B. Tips for new-comers to the hobby.
My wife and I had not played any tabletop games before starting off with D&D two years ago. I figure that at least a couple of folks out there are in the same boat we were:
How do you start playing D&D? What is it like? How many cats will I have to sacrifice? How do I find people to play with? Do I have to be a total loser to play D&D? How many encounters will I have to pass before I become one?
II. Reviews of Wizards of the Coast and other type products
A. Wizards of the Coast Products: Reviews and Tips
Wizards of the Coast has a huge ever-growing catalog of books and things. We have collected a good portion of their current offerings. I hope with these reviews I can give people some idea of how useful/essential some of this stuff is.
B. Other Games
In addition, I'll review and babble about other nerdy-related things I find cool. I may spiral off into World of Warcraft: The Card Game, Call of Cthulhu, Star Wars the d20 RPG, or even Star Wars the Better d6 RPG that my friend made.
III. Tips for DMs and Players
A. Focus on first-time DMs
I have DM/GMed for a while, but I can't really claim to be veteran. I have picked up a lot of valuable advice on how to get started and how to work with different players.
B. Specific tips for DMs and Players going from 3.5 to 4th Edition
The transition from 3.5 to 4th edition D&D is fairly drastic. The big changes are pretty obvious though. It's the small changes that I have found to trip up players and DMs alike.
C. Tips on how to adapt a game world or create your own
All of the D&D settings for 4th Edition are pretty awesome and pretty distinct. What's also great is that you can adapt them as much, or as little, as you want, or combine them a bit, or use the existing 4th Edition settings to format your own worlds, or adapt settings from earlier editions.
D. Tips on RP for DMs and Players
My goal for DMs is to give tips on how to maintain a world that allows RP to go however far players want it to go. My goal for players is to review a ton of great books on this blog. The more you read, the more you know how narrative works. Roleplay is basically glorified story telling, so the more comfortable you are with narrative the better at RP you'll be.
E. Tips on character creation for players. Tips on dealing with over-powered characters for DMs.
One of the advances of 4th Edition is that it is pretty difficult to make a useless or game-breakingly good character. These tips will be more about highlighting certain options and tricks that might not be readily apparent, as well as some basic tips that a new player may not even think of. For DMs: Particularly when you have a some players way more experienced than others, you might get a few characters that seem ridiculously powerful, or ridiculously weak. I will give tips on how to mix up your encounters to address this.
Let's see how this goes then, shall we? I had better get to writing new posts, because this first outline post is pretty boring... except for the part about sacrificing cats. That was pretty funny I guess.
No comments:
Post a Comment