“The thing about a hero, is even when it doesn't look like there's a light at the end of the tunnel, he's going to keep digging, he's going to keep trying to do right and make up for what's gone before, just because that's who he is.” (Emphasis mine)
― Joss Whedon
― Joss Whedon
When it comes to characters in any media, but particularly in
games and other nerd media, straight white guys definitely have it made when it
comes to characters they can identify with.
"So you get clothes, and I get a skin tight bodysuit?" |
A great deal has been written about the absence of women in
primary roles. Women are so seldom portrayed as the primary heroes that it
becomes a subject of note when they are. The same goes for any hero of color or
a character who might not be read as straight. I agree that this is where the
bulk of the conversation should be, but there is another side to this paradigm
that is discussed less often.
The portrayal of straight white men as the default hero
hurts everyone. Yes, it even hurts straight white men too. This isn’t to say
that it doesn’t contribute to male privilege. I know that I’m lucky to have a
plethora of positive heroic characters that I can easily identify with. Since
this privilege is built on a foundation of sand and lacking true substance,
however, there is a cost to having masculinity defined as it is in many games
and other media.
The criticism of the patriarchy does not have to be limited
to its impact on women. The diminished role of women and the constant exaltation
of a certain kind of man portrayed in games and nerd media hurts men too. Patriarchal
dominance harms society as a whole. Feminism is not about fighting for half the
population. It’s fighting for all of it.
Despite the wide variety of characters men can identify
with, there are a few tropes that the nerd genres in particular strongly push
to define masculinity. These tropes become problematic when they start to
strictly define maleness in very specific ways that are neither realistic nor
healthy if brought into real life practice. In this post I’m going to cover the
stereotype, explain some of the costs of this construction of male identity. This post is my groundwork for going into how some media like Pacific Rim and Agents of
S.H.I.E.L.D. have presented some interesting angles on the stereotype.
Strong, Self-reliant, and In Command – Masculinity Defined
"It's a glorious day to be a super man." |
When a male-oriented game loads that first cinematic or we
see the opening scene of our manly hero in a movie, we can instantly make some
baseline assumptions about the man we are watching. After dozens of movies,
stories, and years of a reverberating culture informing our expectations we can
assume that this hero is almost definitely strong, self-reliant, in command
(especially of his feelings.) These are what our culture has accepted as the
formula not only for a hero but also a man. Deviation from this template can
happen in a heroic story, but it is narratively significant if it does.
"About 98 lbs, sir. Why?" |
For example, Captain America starts off his story as a
physically weak man and part of his narrative is gaining respect and command –
as well as super strength. His initial absence of strength is such a deviation
from the template that it becomes the focus of the first act of the movie. Even
prior to being blessed by a strength granting serum, it’s emphasized in Captain
America: The First Avenger that Steve Rogers always had a personal strength of character.
This strength of character is presented as a kind of proxy to stand in for Cap’s
lack of physical strength until it’s serum time.
Can you even imagine Han asking Chewbacca or anyone else for help? |
It’s rare to see our male hero ever ask for help, rather than
give orders. Asking for help conveys weakness or vulnerability for the male
identity. Needing to work alone to protect others is all over comic book
heroes. It’s where the whole costume thing comes from after all. Batman,
Spider-man, and Superman all make a point of working alone. It’s the source of
heartache for our heroes but enduring the solitude is just another attribute
that defines masculinity in this construction. There might be side-kicks or
team ups, but it’s rare for any of these types of characters to really be in
need of someone else.
When Wolverine flips out it's "heroic." When a woman does it, it's "hysterics." |
Our male hero is always the general – never the lieutenant.
If he is the lieutenant, his general often doesn’t really “get it” so the hero
is the moral superior officer anyway. He
is always in control. Even when his emotions get the better of him, a male hero
is typically channeling that into something awesome. Wolverine might lose his
cool, but it’s always getting lost in the direction some kind of important
objective anyway. We rarely see our masculine hero break down in weakness for
very long.
"My whole life has been building up to this point when I greet you as you exit your pod, sir. It was a pleasure to watch you sleep." |
Often the male hero of a movie or video game is so in command
of everything that goes on around him that he becomes almost like a black hole sucking
all the attention and motivation for other characters into himself. In video
games, where the player is usually taking the role of the hero, this phenomenon
can get especially silly. In Halo, for example, you get the feeling sometimes
that NPCs are just waiting for Master Chief to arrive and give them a purpose
in life – so much of narrative’s universe is centered on the male hero.
Sure, there are exceptions to the rule, but almost every
male hero follows this general template. These aren’t really bad traits for
heroes to have . We want to have a hero that is strong. It’s good to have
self-reliance and no have to lean on others all the time, and being in command
is just part of the wish-fulfillment escapism that goes hand-in-hand with these
kinds of stories. These traits are so engrained into our heroes that the
template has become too rigid. We are limiting what we think of as a hero.
The Costs of "Masculinity"
These truly are heroic traits, but because heroes are so
predominantly male we often understand them as specifically masculine traits. We
expect men, and even young boys, to be strong, self-reliant, and in command
even when the situation does not demand heroics. Men come to expect this of
themselves in everyday life, despite the fact these traits are usually either
unattainable or unsustainable.
Nobody in real life can be heroic in these ways all of the
time. To me, real life heroes and the best fictional heroes share in common
that they are ordinary people driven to accomplish extraordinary things under
circumstances that demand something exceptional. I believe that we all have
that strong, self-reliant, in-control hero within us that can come out when the
time comes, but it is impossible to draw on that inner power at all times. It’s
definitely not healthy to try.
No Bruce! Don't! |
There is a cost to letting these traits define men. Everyone
will always experience moments when we are weak – physically, morally, or
emotionally. We will always be surrounded by others who are stronger than us in
one way or another. A wise person accepts vulnerability and seeks out the help
of others. This is not weakness so much as it is being human. On a team at
work, on a sports field, at school, or in a game, usually a team that can rely
and lean on each other can accomplish more than a group of lone-wolf super
stars. The heroic masculine identity construction pushes men to do more with
less – usually needlessly.
In the workplace men will try to hide or obscure a lack of
knowledge or ability until they find themselves in a situation where they can only
be fired. This hurts the employer who promoted the man to a position of
incompetence and it hurts the man who could have been just as successful as a
lieutenant if he had not believed his identity as a man depended on him being a
general.
This masculine identity construction takes its toll on
mental health too. Men suffer from depression at the same rate as women, but
they are less likely to seek help for it at factor of 2 to 1. This is strongly
correlated with heroic concepts of masculinity. The heroic male suffers
quietly. He believes he should endure pain on his own because he is expected to
be strong. In the real world, however, untreated depression steadily gets
worse. Our real-life stoic and heroic men become incapable to help those around
them, and many turn to the unheroic coping mechanisms including substance abuse
and suicide.
On the one hand, dealing with problematic portrayals of a heroic male identity
is undoubtedly preferable to dealing with the subservient support role or
completely absent role women have forced upon them constantly. At the end of
the day, a man is left struggling to fit into an unrealistic, yet positive, construction
of masculine identity, while the female heroic identity still struggles to even
be visible. Nevertheless, the problematic nature of masculine identity is
another damaging element of the gender identity construction in our games and
nerd media.
Working towards cooperative identity and monster slaying robots. |
We are making progress as a society, but we still have a long way to go. As cracks and
fissures appear in patriarchal formulaic story-telling, however, we are seeing
a few interesting challenges to both the stereotypical female and male roles
shine through. I started this post after noticing some interesting takes on the
masculine identity trope in Pacific Rim and an episode of Marvel Agents of
S.H.I.E.L.D.
Next post or two I’ll be exploring those twists in more
detail.